[RenderMonkey] Diffuse// Vertex Shaderstruct VS_INPUT{ float4 mPosition : POSITION; float3 mNormal : NORMAL;};struct VS_OUTPUT{ float4 mPosition : POSITION; float3 mDiffuse : TEXCOORD1;};float4x4 gWorldMatrix;float4x4 gViewMatrix;float4x4 gProjectionMatrix;float4 gWorldLightPosition;VS_OUTPUT vs_main(VS_INPUT Input){ VS_OUTPUT Output; Output.mPosition = mul(Input.mPosition, gWorldMatrix); float3..