[RenderMonkey] Edge Detection// Vertex Shaderstruct VS_INPUT{ float4 mPosition: POSITION; float2 mUV : TEXCOORD0;};struct VS_OUTPUT{ float4 mPosition: POSITION; float2 mUV : TEXCOORD0;};VS_OUTPUT vs_main(VS_INPUT Input){ VS_OUTPUT Output; Output.mPosition = Input.mPosition; Output.mUV = Input.mUV; return Output;}// Pixel Shader// 외곽 검출struct PS_INPUT{ float2 mUV : TEXC..