[RenderMonkey] Shadow 2/2// Vertex Shaderstruct VS_INPUT{ float4 mPosition : POSITION; float3 mNormal : NORMAL;};struct VS_OUTPUT{ float4 mPosition : POSITION; float4 mClipPosition : TEXCOORD1; float mDiffuse : TEXCOORD2;};float4x4 gWorldMatrix;float4x4 gLightViewMatrix;float4x4 gLightProjectionMatrix;float4 gWorldLightPosition;float4x4 gViewProjectionMatrix;VS_OUTPUT vs_main(VS_I..