[BUILT-IN] Basic shader 가끔 필요해서 남겨둔다.Shader "SungIn/Diffuse"{ Properties { _MainTex("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 100 Pass { Lighting Off CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #pragma multi_compile_fog struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; float2 uv1..