[Render Monkey] Phong// Vertex Shaderfloat4x4 gWorldMatrix;float4x4 gViewMatrix;float4x4 gProjectionMatrix;float4 gWorldLightPosition;float4 gWorldCameraPosition;struct VS_INPUT{ float4 mPosition : POSITION; float3 mNormal: NORMAL;};struct VS_OUTPUT{ float4 mPosition : POSITION; float3 mDiffuse : TEXCOORD1; float3 mViewDir: TEXCOORD2; float3 mReflection: TEXCOORD3;};VS_OUTPUT v..